I’m working on a Data VR project . As you see in the Screenshot I want to generate these “Dead Bodies” which have 2200 faces each in large Numbers . (Up to like 10,000)
Here’s My approach which failed :
I created Instanced Static Mesh , but It drops FPS when I load more than 60 bodies . I’ve added LOD to it’s mesh but it’s pointless when Instancing the mesh cuz UE4 won’t Load LODs for Instanced Meshes .
Lights and Meshes Are Moveable , I’ve tested with static but no change in Framerate .
Is there any method to Generate these bodies in large Numbers without loosing performance ?!