Best method to animate 2d paper sprites

Hi there,
I’m trying to figure out the best method for timing the animations of paper 2d flipbook sprites; at present i’ve been using delays however I read on another forum that this is one of the worse methods and that timelines were the better choice. However, I haven’t been able to find any info on how to use timelines in this manner.

Could anyone please instruct me or direct me on how to do this? Or if there is a better method I’d love to hear it! Thank you for your time

Short Timeline Explanation [Timeline Youtube Link][1].
Timelines are the better choice in most all cases.

Make an Integer variable as a reference to your animation frame number then from the timeline finish node add a switch on the Integer to choose your next animation frame. Then restart the timeline.

Thank you!

Hey I’ve been trying to make this work and I cant for the life of me get it right, if possible could you please break down the process a little more? Mainly I can’t tell how to input the animation frame into the flipbook?