Best method for using this object in regards to rotation and it's origin

So I have these stick objects that I want to be foliage to place on the ground (in the same way you do with trees) but the problem is that because I set my origin on one side (so as to prevent clipping) you’ll never see that side of the object where the origin is.


Is there a good way to combat this?

I personally would just put the origin into the middle of the mesh + just set a Z axis value (so that it wont clip) in your foilage paint tool :slight_smile:

Oh neat I didn’t know you could do that (but I did wonder). Thankyou very much :smiley: