I have a bunch of blueprints that have some meshes in them that the player can interact with. For example a fridge with doors, I call the line trace within the fridge blueprint using triggers, when player is inside the door triggers the input is enabled for player to interact with them. I did it this way because I thought it’d save performance instead of constantly checking line trace when pressing the “Use” button. Is this the correct way to do this or is there some other way? And does this method really increase performance?
I’d like to hear how others have done this kinda interaction
I did try to search for this sort of concept on the internet but couldn’t find what I was looking for