Hello fellow devs, quick question on collisions…
I have a bunch of cave interior static mesh’. they are around 1200 polys each.
If I create custom UCX objects the combined UCX mesh’ come to around 850 polys but of course the collisions are a lot less accurate.
If however I optimise the mesh I also get it down to around 800 polys.
So… given the poly count of the static mesh objects and the fact that there are only ever 3 or 4 shown onscreen at one time, which would be the best option in terms of performance vs results?
- Use the UCX files despite being less accurate?
- Use the optimised mesh with display set to none? (this is more accurate but is a whole other mesh added to the blueprint)?
- just use complex collisions as simple on the original mesh (400 faces really isn’t that much and is less of an overhead than using a second hidden mesh)?
I don’t need to simulate physics on these static mesh objects but they are sat inside a blueprint.
Thanks for any help you can offer.