For those of you that sell models on unreal marketplace, how do you handle the materials for a multi material model?
I have a model with 8 different textures on it with texture maps baked from blender.
What is the best way to go about packing this to sell on marketplace? Material instances? Master materials? I’m a bit confused on the workflow for this. Surely I wouldn’t just leave all the individual texture maps in the project file connected to the original materials, right?
Hi sivartdod,
Try very hard not to have multiple materials on a model - each material has to have a separate render - so if you have 8 materials, you end up with 8 draw calls rather than 1.
Either use masks to reference other textures from one material, or bake the entire model into one texture atlas.
Also, ensure that all your textures are “power of 2” - e.g. 2048x2048 or 4096x4096 etc.
Thanks so much for your reply!!
So, basically I should bake the individual materials in blender, THEN bake one master material of the entire model out of blender and import into unreal?
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Yes, that will make it much more efficient.
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