Hello everyone,
I’m planning on making an open world RPG game where you would controll a realistic human and there would be a bunch of NPC’s around. Since the game is open world the NPC’s would spawn “randomly” when you advance. This means that characters will have to be loaded every now and then (maybe from 1 to 10 characters spawned at once).
Regarding this “realistic humans” that I want to use, I tried making my own with blender but they look bad, really bad. Then I thought of buying premade ones, but then I thought that I might as well use metahumans.
Nevertheless, I know that metahumans have a lot of faces and triangles and that they can be a problem if many of them are spawned, hence I wanted to ask how would I use metahumans in an optimized way?
Two ideas I had:
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Change LOD when downloading the metahuman. Which LOD do you think I should use for a game like mine where you could easily have battles of 20 characters (metahumans) at the same time?
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Export metahuman to blender and reduce polys (like using the decimate modifier). I don’t know if this would distort the character’s textures tho.
What do you think?
Thanks.