Nvidia graphics card were usually faster than AMD, possibly until now. With the new AMD cards, things can be different, and I was wondering which one is the best to work with unreal.
It seems that AMD 6000 cards can be faster and with more memory for the price compared to the Nvidia GeForce 3000 series. Of course, I am not considering cards which costs 2k or more like the newest quadro available.
The question is: with the Nvidia studio drivers made to work better with some SW including Unreal, are they going to be the best choice anyway?
Impossible to know for sure until people benchmark them. I wouldn’t assume AMDs are faster without 3rd party numbers. A few considerations:
More vram is always nice, it’s definitely possible to run out while working on a project.
DXR/Raytracing performance might be be its own performance consideration. Even if you aren’t using raytracing in your projects, GPUlightmass uses DXR and baking lighting can be a bottleneck.
There’s also Nvidia’s branches of features that are exclusive to their GPUs, particularly DLSS2.0.
Most game UE4 game developers are running Nvidia GPUs, so you’re *probably *less likely to run into bad drivers or vendor specific bugs
I have the nvidia 2070 and the bottleneck is my CPU, I think you’ll be happy with any card. If you’re really stressing out the capabilities there are a lot of options in the editor to optimize viewing quality.
Who recommends it and what does “3d-related work” mean? If it is offline rendering you refer to then AMD is just as capable or even more so for the price than Nvidia.
All mainstream 3d-software utilizes Nvidia’s RT- and CUDA-cores. Believe me, RT-cores are essential for working with 3d software nowadays.
But not all mainstream 3d-software utilizes AMD’s rdna.
Personally, I am AMD’s big fan, I love their CPUs, I love what they did to Intel.
But when it comes to GPUs, Nvidia GPUs are more practical currently. I hope AMD will become just as good in near future.