I’m not sure if I’m posting this in the right section, so feel free to tell me so I can delete it and post elsewhere or maybe someone can move this post for me. Ty for your patience.
I’m a complete beginner in UE4 and Blender and I want to start making an Action RPG. Most cliche situation in the world.
I began my project by downloading a free humanoid female basemesh in blendswap and following a tutorial to rig it with the Uefy script.
This is the mesh that I used:
And the tutorial that I followed:https://youtube.com/watch?v=MRhDDbU0zdE
When I retargeted some animations I ran into some classic problems like twisted wrists, bendy limbs, etc. Almost all of that I managed to fix by tweaking the mesh and the skeleton in Blender. But then I thought of something: What if the problems that I had were there because I used the wrong mesh to begin with? What if I run into more problems down the line because of that? After all, I just picked some mesh that “looked good enough” and honestly I don’t have any idea of what I’m doing.
So my question really is: What should I be looking for in a base mesh to be used in gaming? High or low poly count? Is topology that important? There are many free assets out there, but I’d like to use the most appropriate one since I’m still learning.
And finally, getting to the title of the post, is there a free humanoid base mesh that you would consider to be the best for a beginner to use?
I don’t know if I’m being lazy by asking these questions instead of just getting proficient enough in 3d Modelling/game development to answer them on my own, but I feel like I would waste a lot of time doing the wrong things, while I could be learning much more by trailing the correct path. That’s why I’m asking for some guidance. Also I’m may just suck at googling things, cause I didn’t find any answers.
I also hope this post helps someone else as well.
Thank you for your attention!