I’m making a type of space survival game. I’m new to UneralEngine so I have a question on the execution of the landscape.
What’s the best way to design the planet. The planet can just be one landscape, like Minecraft, it doesn’t loop around. I was thinking I could make individual blocks and mining them makes them disappear and you get materials. The only problem with that is copy and pasting the blocks. Copy and pasting too many at a times drops my frame rate below 10 and sometimes to 0 and so it would take a while to make just one planet. So is there a better way to make the landscape and reshape it when they mine it. Like in 7 Days to Die, when someone mines the ground, it shapes more realistically. One last thing I need to do is include different materials inside the ground.
Thx in advance for any help on how I can achieve this result.