What is the best way to make a char collison? Sometimes if i swing the sword i got stucked in the other players mesh and jump like million meters away.
I was thinking about to deactivate the mesh collision and set a capsule around my char and let them just collide this way so they couldnt get stuck anymore.
Is it the righ way? What is the best solution for this?
I personally always disable the collision of the sword after the character picked it up. For the character I use a capsule (like in the 3rd person bp template) which will just overlap with the sword (so that you can deal damage to him)
ok, so the character mesh has no collision also? just the capsule?
When you want to get a “response” directly from the character, choose block or overlap all. Otherwise you could also use “no collision” because as far as I know characters only support capsules for collision.