Hi I’m doing a c++ project in unreal. I’m at the part where I’m still piecing it together so I want to make the ri
Before a round starts, a player may choose three abilities to use from a pool of abilities.
What class do you think ,ould the abilities inherit from? (I was thinking UActorComponent, and just found out about UAbilitySystemComponent)
What do you feel is the best parent class for the abilities that players can choose from?