I’m trying to make a Lunge system in my project. I want to make it so that when triggered the player moved to just in front of a target.
The target could be airborne so I have to account for lunging vertically. I tried the launch character approach but that only launches a character in a set direction. I need to move the player to a location over a set time while also accounting for if there is something blocking their path. How is this normally done un UE5.7?
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All you need to do is multiply it by the character’s velocity X and Y.
You also might want to use set velocity instead of launch, because launch applies friction so if you lunge in the air you’ll go much farther.
