Best approach for running a small Unreal project in a web browser?

I’m currently experimenting with a small Unreal project that may eventually be used for some browser-game testing on GameHiHe.

I noticed that native HTML5 support is no longer part of UE5, so I’m trying to understand what people are using now.

For a relatively small project, would you recommend looking into WebGPU/community solutions, Pixel Streaming, or another approach?

My main concern is keeping loading time and hardware requirements reasonable.

Would be interested to hear what has worked well for others.

Thanks!