I am doing sort of a endless runner, but it is composed of multiple rooms that are generated when the pawn passes the previous one.
What I want to to is the following.
I have a list of type of maps I want (grass / rocks / water, for example)
What I want to do is to generate the next room randomly choose between one of these, and the assets inside of it (wall / flloor and props) would also be randomly generated based on the chosen type.
What is the best approach to do this?
Is it to create several Level Streams and populate the next room?
Is it to create a blueprint with the full room?
All of this with Seed.
Thanks for the help