so I am attempting to create a large tower made of unique bricks in a procedural pattern. I sculpted 20 bricks in zbrush, and painted them onto a large cylinder at UE4 Scale. The total ended up being almost 4 million polygons (Each brick si only 1000+). the mesh uses 5 materials, with each 4 bricks sharing the same UVW layout. I plan to instance the bricks so the whole mesh only takes up 5 drawcalls. My only problem is getting the mesh into Ue4. Combining all 2,000 bricks in 3ds max is pointless because then I won’t be able to instance the elements, and Ue4 crashes when i try to arrange 2,000 objects all at once in the editor. This has been done in many games many times, so I’m sure there is some easy way I am not thinking of. Pictures included of mesh along with material layout.