Can’t find an answer to this (or I may search the wrong words).
I’m also in learning stage of UE4 so I don’t grasp all the magic or even vocabular just yet.
I’m about to start making the landscape for our project and would appreciate some advice, please.
The sketches and layout of it are done. It will be approx. 10 x 10 km in size.
Plan is the game will be released for PC first and later adjusted for mobile device. It will be a multiplayer but only about 10-15 players.
Questions:
In UE4, should I make the whole landscape in one level or divide it in smaller sections?
If I should use smaller sections do one somehow “cut” the whole landscape into smaller parts or do I need to create every section by itself?
Any advice from you pros will be much appreciated.
I personally use the Professional Edition for World Machine … build my terrain in their and then use the tiled output (only available in professional) and import those in to UE4.
There is however nothing stopping you from using a Graphics Package with a similar workflow: 1x Big Map - Cut it in to sizeable chunks - Import that as a heightmap … rinse and repeat. I have just found World Machine to be easier … although it has a hell of a steep learning curve.
You could also look at things like L3DT … but the choice is yours.
Aww guys, thanks so much for quick response and great advice!
I have Vue Infinite 2014 so will use that and export height maps. I already have the whole landscape made in Vue anyway, did it for the 2D version (rendered 3D images) of the game about 10 years ago, the game which is now being moved to UE4 instead.
Just to clarify, each part should have it’s own level then?