I’m trying to create a turret that will track a “Target Point”. Let’s say the Turret is a Component to an Actor, such as a tank’s body. What is the best way to tell to rotate and follow the Target Point at a realistic speed? I couldn’t find a “LookAt” blueprint option. I’m guessing some form of utilizing the “Forward Vector” and “Set Relative Rotation”. But not sure how to have it aim at the “Target Point”.
I also I calling the target point with a simple "Get All Actors of Class (Target Point) and a “Get” node.