Hi there,
When i first started out with UE4 and looked into various topics i eventually came accross weight painting. And the first obvious choice fell on Maya. So ever since then, i’ve been weight painting in Maya (using ngSkinTools). And those few times i’ve been doing it, i have always been struggeling with painting on surfaces that intersect, so hiding and unhiding parts, ended up taking so much of my time that the fun of it dissapeared. So i started to wonder if there’s another alternative than Maya? And for someone more seasoned in this area, what do you prefer?
Hope to get some feedback. Thanks in advance.