Hi there.
What I will ship is “Editor”, not game btw.
I need to sign each executable UE generates during build from source code process and I have a valid certificate to sign my executables. I can use my certificate with a call like that:
signtool sign /other /args
My RunUAT command to build the editor is based on BuildGraph:
RunUAT.bat BuildGraph -script="Engine/Build/InstalledEngineBuild.xml -set:SignExecutables=true/false" ...
This UAT command has a “SignExecutables” argument, so it makes me think that this command should be handling signing issue by itself, automatically. The only missing part is how I can indicate that my signing command is “this”, so that the tool automatically signs executables by calling “this” command automatically during its process.
Feel free to talk about my method, I’ve never done it before. BuildGraph solution seems the way to go for me, instead of manually signing each executables. I could be wrong approach, I don’t know…
Also please provide if there are alternative methods for this process.