Bentanji V-Ray scene converted to UE4 test

Hi everyone!

Just wanted to share a project I converted from V-Ray to UE4. The scene is coming from

It’s a free time project to practice UE4 pipeline.
There is some post-production on top but nothing heavy.

Here’s the link to the project:


Nice details and i love your lighting settings. Can you share your experiences? Lighting method, world settings etc…

Thank you,

The lighting is quite simple: White Hdri in the skylight; Lightmass portal in the window; everything else is in the post-process

The baking settings are: Production build; Static Lighting .15 ; Indirect lighting bounces 20 ; Indirect lighting quality 12 ; Indirect lighting smoothing 1