The Tactical Grenade System is a complete, ready-to-use smoke and flashbang gameplay feature combining true volumetric rendering, dynamic interaction, and AI-aware behavior.
Built entirely in Blueprints (no C++ required), it is designed for quick integration into any Unreal Engine project.
Fully network replicated and multiplayer ready.
Trailer : Here
Documentation : Here (Read it for complete product description)
For any question/suggestion/feedback/support join my discord: Here
Smoke Grenade:
Fully volumetric smoke that dynamically adapts to the environment
Blocks AI visibility using the visibility channel
Interactive system:
Shoot through the smoke
Disperse the smoke with explosions
Flashbang Grenade:
Easy integration via Blueprint Interface + Actor Component
Post-process flash effect with realistic behavior:
Intensity dynamically scales based on distance and camera orientation
Works seamlessly for both player and AI
⚠️ Gameplay Camera are currently not supported as there is no way to add post process effect dynamically to this component yet.
Included Content:
Playable demo level showcasing all features
Ready-to-use grenade blueprint with accurate projectile movement
Examples:
Explosion interactions
Shooting through smoke
AI reaction to flashbang
Sound FX.
3D models:
"M84 Stun Grenade "Flashbang"" (https://skfb.ly/6RKVO) by Vanillatography is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).
"M18 Smoke Grenade" (https://skfb.ly/6Soqp) by Vanillatography is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/).