Hi everyone,
I’d love to share my latest real-time environment created in Unreal Engine 5: Beneath Mount Fuji: Springtime Promenade.
This scene blends traditional Japanese architecture, cherry blossom season, and cinematic lighting to evoke a quiet moment beneath Mount Fuji. A lone vehicle glides through a rain-kissed street lined with lanterns and wooden facades, while petals drift in the evening air.
Plugins used: MeshBlend, Image Space Lens Flares, Cavity Blender Post Process.
Video:
**ArtStation Link: **
Screenshots:
I’d love to hear your thoughts, feedback, or suggestions. Always open to learning and improving!