Bending or Curving a Static Mesh

Hi everyone, I have a static mesh that is basicly a cylindrical tube. I would like to bend this meshes however I want in Unreal Engine. I will use there different shapes to change the object in game.

I tried to draw what I want to in Paint. Is there any way to do it in Unreal Engine

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Maybe you can use a skeletal mesh with bones and skeletal animations.

Yo can also use skeletal mesh with MORPH TARGETS

Perhaps you’re looking for the spline + spline mesh component combo:

Search for those terms on YT to see if the method could deliver what you need.

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When trying to convert it to skeletal mesh only one bone appears. So, I need to do the bones manually. This is too much work for a thing like that.

Yeah, this spline thing seems like the solution for me. I will try to make it in that way, but I was looking for an easier solution like using the modeling tools.

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I will use there different shapes to change the object in game.

It depends on what you need. If you need to deform it run-time, modelling tools will not help.

Ok, I understood. If I didn’t need to do it in run-time, which modeling tool should I use.

Blender. UE5 has some rudimental modelling tools but I do have UE5 - not sure what it can / cannot do. Blender can, you’ll need it anyway at some point.