Hi everyone, I have a static mesh that is basicly a cylindrical tube. I would like to bend this meshes however I want in Unreal Engine. I will use there different shapes to change the object in game.
I tried to draw what I want to in Paint. Is there any way to do it in Unreal Engine
Yeah, this spline thing seems like the solution for me. I will try to make it in that way, but I was looking for an easier solution like using the modeling tools.
Blender. UE5 has some rudimental modelling tools but I do have UE5 - not sure what it can / cannot do. Blender can, you’ll need it anyway at some point.