Hi,
What would be nice if one could integrate the UI of a modeling software into the editor windows, like having 3dsmax appearing as just another UE4 sub-editor of the mesh editor…
And photoshop fully integrated and dockable as texture editor.
It should be possible to fetch the window handle from the modelling application and parent that to an UE4 editor form?
That would give a much more integrated look and feel…
Cheers,
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What exactly would that accomplish beyond an inconsistent UI?