Behind the wall objects are being rendered. how to stop it?

I just used 4mesh in this level




one cylinder and the other three are placed along the edge

and If I run in this level at the center those unseen 3meshes are being rendered

The question is How do not render not seen objects?
“static mesh tris” statistics are what I am focusing on.
should I use cull distance volume or is there any other alternative way???

Hey @Anuuchral!

A cull distance volume will definitely work, but I think what you are looking for specifically is the “View Frustum” feature. This will render only what is in the camera’s field of view.

You can find more information here:

I hope the above is the solution you are looking for!

How to enable view frustum?