The question is How do not render not seen objects?
“static mesh tris” statistics are what I am focusing on.
should I use cull distance volume or is there any other alternative way???
A cull distance volume will definitely work, but I think what you are looking for specifically is the “View Frustum” feature. This will render only what is in the camera’s field of view.
You can find more information here:
I hope the above is the solution you are looking for!