my older thread on tigsource has more deets ^^ http://forums.tigsource.com/index.php?topic=46360.0
Its a shadow of the collosus style game, with an mc who rides a dragon.
My speciality is epic 3D monsters but i also rig, concept and can manage workable animations.
I am looking for a UE4 person to work with who has past experience with player mechanics. The unusual part of the in engine stuff is building a framework that lets you climb a skinned mesh with another playable skinned mesh
and other mechanics like in shadow of the collosus. I think it might be hard, i’m unsure i’m not familiar with unreal.
I hope to make something that feels epic, and has a unique atmosphere like sotc. sotc and monster hunter are my 2 big influences.
im working on using nvidia hairworks for fur like in witcher 3: http://fat.gfycat.com/DigitalGloomyFrenchbulldog.webm
some early tests, finding shave and a haircut a pain in the *** to make guide curves with, going to try find a better technique that hairworks will accept
small website banner test