A game story is made from a story board, with missions for instance, these missions, when completed trigger other events
There are also time based events, all of these are part of a game script, a scenario…
BT’s are too character/AI centric while a game script is more based on a sequence of events that can be ANYTHING and work on a global scale
The fact that for instance the game saves when exiting a particular level, or a cutscene is played…how can I orchestrate this ?
so far I oriented my searched around sequences, game mode/game state (still digging)
but I feel something is missing
I’ll probably implement something simple in the beginning like a list of sequences of events (a state machine in the game state), but you got parallel stories and side missions with their own events
it can be quiet complex
so I was just wondering how do people implement these game scripts ?
there is gotta be a game master of some sort by analogy to RPG’s
thanks for your thoughts on this