While making behaviour tree tasks of behaviour trees,
I wanted to be able to set gameplay abilities class in that task within the behaviour tree.
When doing so, I was always getting the full path of that gameplay ability class in the behaviour node.
I could set nodes to only get the tag of the specific ability, but I thought that would not be good design as tags can always change dynamically.
But with my project design, the behaviour trees are getting overbloated by unnecessary big nodes.
I wanted to make a request to be able to resize the nodes of the behaviour tree, or a “Collapse” option to collapse and simplify oversized nodes.
Or at least a text-overflow ellipsis.
I do not know what option would be the best, and nor should I choose it,
But I do think this is a valid and fair request for better user experience and UI.
Thanks to all the hard working contributors of the engine.