[Behaviour tree UI design request] Behaviour tree showing full path of Class / Collapse or resize functionality

While making behaviour tree tasks of behaviour trees,
I wanted to be able to set gameplay abilities class in that task within the behaviour tree.

When doing so, I was always getting the full path of that gameplay ability class in the behaviour node.

I could set nodes to only get the tag of the specific ability, but I thought that would not be good design as tags can always change dynamically.

But with my project design, the behaviour trees are getting overbloated by unnecessary big nodes.

I wanted to make a request to be able to resize the nodes of the behaviour tree, or a “Collapse” option to collapse and simplify oversized nodes.
Or at least a text-overflow ellipsis.

I do not know what option would be the best, and nor should I choose it,
But I do think this is a valid and fair request for better user experience and UI.

Thanks to all the hard working contributors of the engine.