Behaviour Tree stuck in "Move To" in sequence

Hey Squallfish, I just found something that seems related.

Therein MieszkoZ talks about usage tips for MoveTo. Seeing that, I ended up creating my own BT tasks (based on WanderToPoint) for the MoveTos in the search and combat states. I’m now getting better results than I got using the code MoveTo by itself. It’s still buggy and it’s tedious to set up.

Over half a year ago MieszkoZ said he filed for a feature to abort a move to via BP. He also listed a couple other workarounds.