Behaviour Tree stuck in "Move To" in sequence

I’m having a problem with , too.
I’m running v. 4.10.1 and I’d like to think there’s a problem with Move To function, too. (Though I’ve double, triple-checked, I may be doing something wrong.)

The author of the tutorial, Asher, was running version 4.8 or earlier it looks like. 3 or 4 other people are/were running into same problem. One user got around the problem by force creating and deleting his own actor in lieu of using the Target Point.

The only notable difference between the tutorial and my project is that I had to use Get Random Point in Navigable Radius because Get Random Point didn’t exist. I uploaded my AI data files and character meshes if anyone’s interested in finding the culprit.