I’ve finished the Behaviour Tree Quick Start Guide (https://docs.unrealengine.com/en-US/…art/index.html) on Unreal’s site and the AI chases the player as expected, however when AI has no target and should be patrolling, he just stands in place. The Print String of the Patrol Location which is being set to a vector is showing a very strange value (Set Blackboard Value as Vector). I have attached screenshots which show the Actor Location, the Random Vector Location and the Patrol Location. BTT Blueprint is also attached. Any help would be appreciated.
Additionally, I did a Udemy course and the AI in the course was scripted, no behavior trees used at all, some Marketplace content for AI also doesn’t use Behavior trees, is pure BP scripting for AI better than Trees or vice versa?