TH3_D0C  
                
                  
                    December 25, 2024,  1:40pm
                   
                  1 
               
             
            
              Hello there,
When the Enemy reaches the Player, BTT_SwingUpwards is triggered wich plays a attack Montage in the Enemy BP.
In the Enemy BP:
My Problem is that, after the Montage is finished, it plays the walk cycle for a few frames and goes back to the swing when i am already in the acceptance radius.
  
Any help is welcome thanks
             
            
              
            
           
          
            
              
                TH3_D0C  
              
                  
                    December 29, 2024, 10:35am
                   
                  2 
               
             
            
              So i found the solution:
With this the Animation is cancelled and doesn’t have time to go to the idle state.
This is where i found the solution:
  
  
    Good question… 
To be honest, I haven’t worked on this project for quite a while. This is one of many problems the creator ignored, and at some point, I got tired and moved to a better structured and planned tutorial.
   
 
             
            
              
            
           
          
            
              
                system  
              
                  
                    January 28, 2025, 10:35am
                   
                  3 
               
             
            
              This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.