I am having a problem where in I want my health bar to behave like dota2/lol. right now is that I summon 4 minions and they all have health bars on top of there head( a floating widget) but the problem is that whenever the minions turn around the health bar also follows and I don’t want that because dota2 minions the behaviour of their healthbar are static only and doesn’t move even the minions are rotating. Is there a way in unreal to freeze a widget that is set to world like unity rigidbody that can be freeze rotation and position something like that.
#EDIT
By the way to add more information I am using the Top Down Template in unreal engine.