Nop. You must create a new Task Class…
`class UMyTask : public UBTTaskNode`
//Or Service:
`class UMyService : public UBTService`
//Or Decorator
class UMyDecorator : public UBTDecorator
This is the way i use to get a reference to the blackboard variable.
FBlackboardKeySelector AnyVariableInBlackboard;
this is the way to initialize it
and this is the way to get a pointer to the object
Take at look at this