BehaviorTree's MoveTo-Task fails when Target-Actor stops moving.

I’ve tried what you said and used the Target’s location instead of the actor reference, but still the same issue. As soon as I stop to move the NPC’s moveto task starts to fail “randomly” (not everytime but most of the time).

After testing your idea, I checked all changes I’ve made trough the settings in the character’s BPs and in the project settings.

I reverted the values of “Dynamic Obstacle = true” and “Can Affect Navigation = fase” in the character’s BPs. No changes.

Then I’ve changed the “Runtime Generation” from “Dynamic” back to “Static” (default)… and there it was!:

It was too long ago I’ve made this change. But why is this the cuplrit? And what is the result now that I have to use “static” in order to use MoveTo withour problems? That is strange…

Thank you so far.

Edit:

Now even functions like “FindPathToActorSynchronously” work seemlesly! God, that was so worrying.