Hey, guys. Quick question:
If I want to have different types of NPCs, e.g Patrolling, ambush type of NPCs, do I have to create different behavior trees, or should I use only one, with different behaviors based on the type of character?
Hey, guys. Quick question:
If I want to have different types of NPCs, e.g Patrolling, ambush type of NPCs, do I have to create different behavior trees, or should I use only one, with different behaviors based on the type of character?
Nevermind, guys…Found the answer via google. Turns out I didnt ask the question the right way.