Behavior tree wont run wait or task

From what you describe (both here and on the pics) I can tell that the Move To task (task number 10) finishes with a “failed” result, that’s why the tree fails the HearSomething branch and proceeds to GoToGuardPost. Would you mind posting some images of your move task setup and your level’s geometry (preferably with navmesh drawing enabled)?

Cheers,

–mieszko