How would one create a task to choose a random waypoint for an AI driven character to go to? Say there were a set of Target Point Objects on the Navmesh placed in the level. How would a random waypoint be chosen so that its location can be set to the Tree’s Blackboard? In coding, I would presume one would have all waypoint data in an array and choosing a random index to select a point. Is there such a feature like this in Unreal Engine? Blueprint or C++ is acceptable. I just need a push in the right direction.
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