Behavior Tree Task Finish Execute Not Working

See this video: 2023-08-25 14-20-18_Trim - Bug.mp4 - Google Drive

My AI is getting stuck on a task, even though Finish Execute is being called.

The only logic is Receive Execute > Print String > Finish Execute Success.

The print string fires, but the task does not complete and the behavior tree remains stuck.

Not even adding a Time Limit or similar decorator node will cause the task to abort – it stays stuck forever

It seems to be happening with other tasks too, not just this one. But as far as I know it’s only in this behavior tree…

Any idea what could be going on? Seems bugged.

UE 5.2

Had same problem. The only solution I have found is to delete all the services located higher on the behavior tree.

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