See this video: 2023-08-25 14-20-18_Trim - Bug.mp4 - Google Drive
My AI is getting stuck on a task, even though Finish Execute is being called.
The only logic is Receive Execute > Print String > Finish Execute Success.
The print string fires, but the task does not complete and the behavior tree remains stuck.
Not even adding a Time Limit or similar decorator node will cause the task to abort – it stays stuck forever
It seems to be happening with other tasks too, not just this one. But as far as I know it’s only in this behavior tree…
Any idea what could be going on? Seems bugged.
UE 5.2