I’ve made a behavior tree for an AI to walk a certain path.
The splinepath has 5 points in it but for some unknown reason to me the NPPC stops walking at point 3 and the behavior tree stops working and skips to “wait everytime”
Is there a hero here to sees the problem in my setup?
Im a step further thanks to you, but havn’t found the issue yet
So basicly the pathvector already had a stored “3” in it because i copied part of the blueprints from another project…
Now I made a new pathvector and it seems like the behaviortree is actually failing at the first part of finding a path.
Any idea what I’ve done wrong with ihe blueprints there?
Well im completely stuck,
I remade the whole Behavior Tree without using any copies, started from stratch,
But again the character walks to the 3th point of many a spline with many more on it.
After that it just stops functioning,
spamming “find point”& “move”
start by validating all your results using print strings
so check the spline location, does it match where it should be, can the AI actually get there (navmesh, pathfinding etc) is the index a valid number etc