Behavior Tree. Strange NPC behavior

UE5. Strange NPC behavior. I use Behavior Tree. During the simulation, the NPC behaves strangely, sometimes turning quickly while moving. Sometimes it moves while the simulation shows the execution of the wait. The timeout in “Wait” node is not met. I use “AI Move To” node for moving NPC. After a few moves over the points, it refuses to move at all. How to fix it?

Update: I noticed that the problems start after AI Move To returns Aborted. Why can AI Move To return Aborted? After a fraction of a second, the NPC continues to move.
Update 2: After increasing the acceptance radius to 100 aborted disappeared. But the NPC sometimes still starts moving during the execution of the wait node.