Hi guys!
I am having a bit of trouble with a behavior tree that stops working after I possess a pawn.
Specifically what I need to do is start the scene behavior tree working, then possess the pawn tha the behavior trait is working on to control that pawn. I know that while the pawn is being possessed, the behavior tree will not work on it. No problem there. The issue is that when I un-possess that pawn I need the behavior tree to start working again. It won’t. I have tried everything. It works 100% fine when I press play.
Any ideas? All of this is in Blueprint.