Behavior Tree Sequence Node not working using C++

I am working on learning AI. Using UE 5.3 and the sequence node is stopping at the first node. I have it set to move to player location, wait 5 seconds, then return to it’s start location, wait 5 seconds. But the sequence node is only going to the player location and not moving to the steps in the actual sequence. Any help would be greatly appreciated.

Also when I connect the death animation to my animation blue print the character dies in the character blueprint instead of standing. That’s weird as well.

My C++ code

My Behavior Tree

And my Character blueprint