Behavior Tree 'Selector' problem

I am trying to connect ‘patrol’ and ‘chase the player’. but because of selector i guess, first it does the patrol but doesnt chase. ‘selector’ makes the flow go to root again and it isnt coming back so chase part doesnt work. anyone knows about behavior trees help me pls?

Bt is linear coding, like arduino and many other script like languages.

If player is visible split.
False patrol
True chase.

Best you follow the very basic tutorials on BT.

1 Like