"Behavior Tree Quick Start: AICharacter not following the Player character

Hi guys.

I apologize if this is the wrong thread but I’ve tried doing the “BT quick start” tutorial a couple of times. Every time I’ve done all the steps my AICharacter remains in it’s idle state. When I click on play I’ve noticed that my behavior tree never moves past the root node at the top. Also, while the engine is in play mode the TargetToFollow-key indicates that the value is set to none while the TargetLocation-key displays “Invalid” on the blackboard tab. Has anyone else had this problem and if so what am I doing wrong? Like I said, I’ve probably tried this tutorial more then 10 times now(Starting over every time) and have never been able to make it work.

If someone can help me I would be much obliged. Normally I would delete the project but because I know that explaining what the problem is instead of showing can be confusing to say the least, I will keep it in hopes that someone could take a look and tell me where I’m going wrong.

Can you give us a screenshot of your blueprints? It’s hard to diagnose your problem without them. :slight_smile:

Your target variable is probably not updated (most common mistake i do with AI) , but as Jezcentral wrote, without look at code all i can do is guessing.

My apologies. Common sense is something I lack at best of times.:slight_smile: Here is a screenshot of my behavior tree while in simulation.

And

here is the values of the keys I tried to explain I’m my first post.

I hope this helps. I’m quite new to behavior trees so you’ll need to be specific about which blueprints are the ones that can tell what the problem is.

EDIT: I just noticed the “selfActor” variable in the list. I fiddled with the “reference to self” node after the first failed attempt. I tried to create a reference of the player character but it seems as though I have messed up my BP’s even more.

I fear this is the product of my own stupidity.:confused: