Behavior Tree - Player Object Key Returns NONE

Hi guys,

Can’t seem to figure out a simple Behavior Tree setup. Trying the simplest thing that is to use task Move To in order to make my AI Character chase the player. I had it working before but now it isn’t and I don’t know why.

Blackboard key PlayerKey (Object) is not being set at runtime even though I set it in AI Controller.
I did set PlayerKey to be Object Type and Actor class.

What am I missing?

Thanks a lot!