Behavior tree only ticks every other frame

I know this is an old answer, but I’m so confused by it.

How can we use Task nodes with Receive tick properly if we cannot use a Finish Execute with them?

That means that it is impossible to use Tick events for Task nodes with Selectors or Sequences, I believe, because they both need a finish execute with a success or fail result for their tasks.

So basically we cannot use Tick events along with Selectors or Sequences? That definitely doesn’t seem right.

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