I can’t get some behavior tree key values to save after restarting editor.
e.g.
I set the key value here:
I save Behavior Tree, Save All (just in case). Restart Editor… and I see this again:
Note this seems to happen at random, with random nodes, some are saving fine some aren’t.
I’ve tried deleting and re-adding the node, it doesn’t fix the problem.
I don’t have multiple instances of Editor or live coding or anything like that.
This is running in UE5.1.