Behavior Tree not accepting Vector

I’m troubleshoot my Behavior Trees and hit a wall.

I created a task where I am trying to have my NPC character MoveTo a set vector location (it will be a safe zone in game). If I use GetActorLocation (as seen in top of pic), it works fine. If I put vector coordinates into a variable and use that as the as the origin location, the behavior tree will just keep bouncing between BTT_FineSafeZone and MoveTo. It won’t hit “Wait.”

I have no idea why it won’t work and am hoping someone can help. Thanks.

AI error 03

What does the return value say? Was it successful or not?